Monday, May 21, 2018

Five or So Questions on Yarnia

Hi all! Today I have an interview with Tania Richter about Yarnia - A Yarn Quest Knitting RPG, Tania's roleplaying game using knitting that's currently on Kickstarter!

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a person facing a snow covered scene, spreading their arms out to show a green and black shawl patterned like a dragonfly.
A lovely dragonfly patterned shawl.
Tell me a little about Yarnia. What excites you about it?

Yarnia is a quiet little land that has a habit of being invaded by monsters. Eons ago the rulers of Yarnia set up a summoning system to bring in heroes from different worlds to aid them in their constant quest to repel the wool-thieving monsters. Part of what makes this so fun is that it's a system that allows players to bring their RPG characters into Yarnia or roll an entirely new character for the quest.
A person with dark hair and glasses facing the camera wearing a black shirt and an orange and pink patterned black shawl.
A lovely cowl & a creative designer!
How did you come up with the idea for Welcome to Yarnia and start integrating the knitting aspect into play?

Yarn Quest - Heroes to Yarnia is an RPG knitting pattern that I designed to make a randomly generated pattern. We've done quite a few Yarn Quests now, and I wanted a pattern that would allow me to teach people how to double knit, along with introduce new gamers to RPG-style gaming. Welcome to Yarnia is designed as a sort of Introduction to the world of Yarnia. It also offers a gateway between the knitting and gaming communities, allowing members to cross over and bring new ideas to both communities.


What are some of the types of patterns players will encounter during their Yarn Quest?

There is a combination of geometric patterns and pixel monsters. I try and model my art after a lot of the classic RPGs like Pokemon, Final Fantasy, and Dragon Warrior while putting my own spin on it.

A fabric piece with a detailed black and white wing pattern.
Gorgeous wings pattern.
How do the roleplaying and storytelling mechanics function in the game?

The game is heavily based on storytelling as there's no way to shift the full story on the fly like a traditional RPG. Your role as the player character is to make choices as you progress through the story, and the dice are the main tool you'll use to determine what charts you'll knit. As the quests are designed to be played solo or in a group they are often set up as almost a choose your own adventure. At the base of it I believe that RPG's are a very extensive form of a choose your own adventure.

What makes knitting work with the roleplaying so well, and provide a rich framework for storytelling?

There is a large community of geeks who are also knitters, and knitterly folks love to try out new things. There are so many different stories to tell through the RPG format, and each person's adventure is going to be different. Overall, it's fun to experience new things, and Yarn Quest is different from any knitting pattern. The ability to record your character's journey through a project that is almost a tapestry is a fun and unique method of knitting a pattern.

a person facing trees and grass, spreading their arms out to show a white and black shawl patterned like a bird with outspread wings
This black and white shawl with the bird pattern is so beautiful.
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Thank you so much Tania for the interview! I hope you all enjoyed reading and that you'll check out the Yarnia Kickstarter today! Make sure to share the post with all of your friends, knitters and gamers alike!



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